After selecting "Dismantle", the Unreal game client makes an HTTP request to the inventory service's dismantle endpoint. The body contains a JSON payload indicating the specific item being dismantled.
GPU acceleration powered by axiom's Metal graph compiler which fuses the full encoder into optimized MPSGraph operations.
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WebAssembly memory rejection: BYOB reads must explicitly reject ArrayBuffers backed by WebAssembly memory, which look like regular buffers but can't be transferred. This edge case exists because of the spec's buffer detachment model — a simpler API wouldn't need to handle it.
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使用 system 不会激活函数调用模式。
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